- Environment lighting utilizing both dynamic and baked lighting techniques in a PBR (physically-based rendering) pipeline
- Created and tuned atmospheres, fog, HDR and post-process effects, skies, and environment map probes
- Ownership and placement of 4500 dynamic torch light instances across all environments to enhance visuals, game play, and storytelling
- Lighting related performance work to ensure game play lighting stays within performance budget
- Created environment and car lighting for day and night lighting scenarios
- Placed and tuned pre-rendered and dynamic lights as well as environment map probes
- Developed processes and provided feedback to improve workflow and tools for night lighting
- Documented lighting pipeline and processes and trained other lighting artists
- Collaborated closely with programmers and art leads to improve night lighting visuals while ensuring environments stayed within performance limits
- Fixed modeling and UV layout issues to improve environment lighting
- Managed render farm and rendering of lightmaps