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Lani Ming
Lani Ming
Lighting Artist at Bungie
Seattle, United States

Skills

LightingGame DevelopmentPhysically Based RenderingPipeline DevelopmentUV MappingTechnical WritingLighting Performance Optimization

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
V-Ray
V-Ray

Experience

  • Lighting Artist at Bungie
    Bellevue, WA, United States of America
    October 2018 - Present

  • Senior Lighting Artist at Monolith Productions (WB Games)
    Kirkland, WA, United States of America
    May 2016 - May 2018

    - Environment lighting utilizing both dynamic and baked lighting techniques in a PBR (physically-based rendering) pipeline

    - Created and tuned atmospheres, fog, HDR and post-process effects, skies, and environment map probes

    - Ownership and placement of 4500 dynamic torch light instances across all environments to enhance visuals, game play, and storytelling

    - Lighting related performance work to ensure game play lighting stays within performance budget

  • Lighting Artist at Microsoft Studios, Turn 10 (via Filter Digital, LLC)
    Redmond, WA, United States of America
    October 2014 - April 2016

    - Created environment and car lighting for day and night lighting scenarios

    - Placed and tuned pre-rendered and dynamic lights as well as environment map probes

    - Developed processes and provided feedback to improve workflow and tools for night lighting

    - Documented lighting pipeline and processes and trained other lighting artists

    - Collaborated closely with programmers and art leads to improve night lighting visuals while ensuring environments stayed within performance limits

  • Lighting Artist at Microsoft Studios, Turn 10 (via Filter Digital, LLC)
    Redmond, WA, United States of America
    July 2013 - June 2014

    - Fixed modeling and UV layout issues to improve environment lighting

    - Managed render farm and rendering of lightmaps